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On this page
  • LANGUAGE
  • REQUIRED_POLICE
  • MAX_SELL
  • REPUTATION_LOSS
  • REPUTATION_LOSS_TIMER
  • POL_ALERT_TIME
  • POL_ALERT_SPRITE
  • POL_ALERT_COLOR
  • POL_ALERT_WAVE
  • PERCENTAGES_ADV
  • PERCENTAGES_OWN
  • PERCENTAGES_OUT
  • TURF_MULTIPLIER
  • DRUGS
  • GANG_COLORS
  • TURFS
  1. Turf Wars

Configuration

You can edit the following variables in the file: config.lua

LANGUAGE

The active locale name.

LANGUAGE = "en"

REQUIRED_POLICE

The amount of cops required to be online.

REQUIRED_POLICE = 0

MAX_SELL

The maximum amount of drug sold at once.

MAX_SELL = 7    -- MAX AMOUNT OF DRUG SOLD AT ONCE

REPUTATION_LOSS

The number of reputation points lost every <REPUTATION_LOSS_TIMER>.

REPUTATION_LOSS_TIMER = 60*60000 -- DELAY BETWEEN 2 REPUTATION POINTS LOST

REPUTATION_LOSS_TIMER

The time between each reputation loss.

REPUTATION_LOSS_TIMER = 60*60000 -- DELAY BETWEEN 2 REPUTATION POINTS LOST

POL_ALERT_TIME

The police alert duration (How long the blip stays on the map).

POL_ALERT_TIME = 30 * 1000  -- 30 seconds

POL_ALERT_SPRITE

POL_ALERT_SPRITE = 108      -- radar_financier_strand...

POL_ALERT_COLOR

POL_ALERT_COLOR = 1         -- Red

POL_ALERT_WAVE

Toggle the wave effect behind the blip for the police alert.

POL_ALERT_WAVE = true       -- Enables the blip wave.

PERCENTAGES_ADV

The rate of each interaction when trying to sell drugs on an enemy turf. The remaining rate is the sell percentage. The total rate must be under 100.

  • COPS: integer, rate of calling the cops (and denying).

  • GANG: integer, rate of calling the gang owning the turf (and denying).

  • DENY: integer, rate of denying.

PERCENTAGES_ADV = { -- BE SURE TO NEVER GO OVER A TOTAL OF 100
    COPS = 20,
    GANG = 30,
    DENY = 0
}

PERCENTAGES_OWN

The rate of each interaction when trying to sell drugs on your gang turfs. The remaining rate is the sell percentage. The total rate must be under 100.

  • COPS: integer, rate of calling the cops (and denying).

  • DENY: integer, rate of denying.

PERCENTAGES_OWN = { -- BE SURE TO NEVER GO OVER A TOTAL OF 100
    COPS = 20,
    DENY = 20
}

PERCENTAGES_OUT

The rate of each interaction when trying to sell drugs out of turfs. The remaining rate is the sell percentage. The total rate must be under 100.

  • COPS: integer, rate of calling the cops (and denying).

  • DENY: integer, rate of denying.

PERCENTAGES_OUT = { -- BE SURE TO NEVER GO OVER A TOTAL OF 100
    COPS = 30,
    DENY = 25
}

TURF_MULTIPLIER

The prices' multiplier when selling on a turf.

TURF_MULTIPLIER = 1.5 -- 1 = 100%

DRUGS

The drug prices.

DRUGS = { -- Item prices for sell
    ["weed"] = 91,
    ["meth"] = 200,
}

GANG_COLORS

The gang colors to display on the minimap. These are CSS colors (hex, rgba, colors, ...).

GANG_COLORS = {
    neutral = "white", -- DEFAULT TURF GANG, WHEN NO REAL GANG HAS REPUTATION, 
    vagos = "yellow",
    ballas = "purple"
}

TURFS

The turfs' delimitations, as a polygon.

  • Polygon: table, list of vector2 position.

TURFS = {
    DEL_PERRO = {
        Polygon = {
            vector2(-2240.08, -367.21),
            vector2(-2068.57, -32.42),
            vector2(-1557.0, -184.18),
            vector2(-1083.4, -761.62),
            vector2(-1779.0, -1349.0),
            vector2(-1930.0, -1245.0)
        }
    },
    
    ...

}

Last updated 1 year ago

The blip sprite for the police alert. ()

The blip color for the police alert. ()

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See the list of sprites
See the list of colors