Configuration

You can edit the following variables in the file: config.lua

LANGUAGE

The active locale name.

LANGUAGE = "en"

REQUIRED_POLICE

The amount of cops required to be online.

REQUIRED_POLICE = 0

MAX_SELL

The maximum amount of drug sold at once.

MAX_SELL = 7    -- MAX AMOUNT OF DRUG SOLD AT ONCE

REPUTATION_LOSS

The number of reputation points lost every <REPUTATION_LOSS_TIMER>.

REPUTATION_LOSS_TIMER = 60*60000 -- DELAY BETWEEN 2 REPUTATION POINTS LOST

REPUTATION_LOSS_TIMER

The time between each reputation loss.

POL_ALERT_TIME

The police alert duration (How long the blip stays on the map).

POL_ALERT_SPRITE

The blip sprite for the police alert. (See the list of sprites)

POL_ALERT_COLOR

The blip color for the police alert. (See the list of colors)

POL_ALERT_WAVE

Toggle the wave effect behind the blip for the police alert.

PERCENTAGES_ADV

The rate of each interaction when trying to sell drugs on an enemy turf. The remaining rate is the sell percentage. The total rate must be under 100.

  • COPS: integer, rate of calling the cops (and denying).

  • GANG: integer, rate of calling the gang owning the turf (and denying).

  • DENY: integer, rate of denying.

PERCENTAGES_OWN

The rate of each interaction when trying to sell drugs on your gang turfs. The remaining rate is the sell percentage. The total rate must be under 100.

  • COPS: integer, rate of calling the cops (and denying).

  • DENY: integer, rate of denying.

PERCENTAGES_OUT

The rate of each interaction when trying to sell drugs out of turfs. The remaining rate is the sell percentage. The total rate must be under 100.

  • COPS: integer, rate of calling the cops (and denying).

  • DENY: integer, rate of denying.

TURF_MULTIPLIER

The prices' multiplier when selling on a turf.

DRUGS

The drug prices.

GANG_COLORS

The gang colors to display on the minimap. These are CSS colors (hex, rgba, colors, ...).

TURFS

The turfs' delimitations, as a polygon.

  • Polygon: table, list of vector2 position.

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