Configuration
You can edit the following variables in the file: config.lua
LANGUAGE
The active locale name.
LANGUAGE = "en"
VEHICLE_EARNINGS
The selling price of a stolen car.
VEHICLE_EARNINGS = 30000
MAX_DAMAGE_LOSS
The maximum price loss when the vehicle is damaged. The selling price will be reduced by the percentage of vehicle health times MAX_DAMAGE_LOSS.
MAX_DAMAGE_LOSS = 10000
POLICE_REQUIRED
The amount of cops required to be online.
POLICE_REQUIRED = 0
INTERVAL
The time to wait between two heists.
INTERVAL = 60*60000 -- 60 minutes
START_SCENE
The starting scene configuration.
enable
: boolean, enables the start scene. This can be disabled to start the train heist from the event:exp_trainheist:StartHeist
ped
:model
: string, ped's model name (See the list of ped models)coords
: vector3, ped's world position.heading
: number, ped's heading.
START_SCENE = {
enable = true,
ped = {
model = "ig_fbisuit_01",
coords = vector3(1125.25, -1241.59, 20.36),
heading = 156.37
}
}
SELLER_SCENE
The selling scene configuration.
start
:coords
: vector3, world position where the scene starts.
cam
:coords
: vector3, world position of the scene's camera.rotation
: vector3, rotation of the scene's camera (pitch, roll, yaw).
finish
: vector3, world position of the vehicle delivery.
SELLER_SCENE = {
start = {
coords = vector3(256.72, 2601.34, 44.04)
},
cam = {
coords = vector3(261.1, 2597.59, 49.17),
rotation = vector3(-46.08, 0.03, 71.94)
},
finish = vector3(257.95, 2591.9, 44.14)
}
CARS
The list of cars to steal.
offset
: vector3, relative position to the plane.heading
: number, vehicle heading.model
: string, vehicle model name. (See the list of vehicle models)
CARS = {
{
offset = vector3(-0.086389, 16.570745, -3.7),
heading = 293.29,
model = 'clique'
},
{
offset = vector3(-0.031478, 1.933760, -3.65),
heading = 289.92,
model = 'coquette3'
},
{
offset = vector3(-0.053241, -14.735330, -3.844955),
heading = 285.45,
model = 'casco'
}
}
PLANE
The plane configuration.
coords
: vector3, plane's world position.heading
: number, plane's heading.model
: string, plane's vehicle model.
PLANE = {
coords = vector3(-1235.61, -2267.13, 13.94),
heading = 60.11,
model = 'cargoplane'
}
GUARDS
The guards configuration.
models
: table, list of strings, ped model names. (See the list of ped models)amount
: integer, number of guards to spawn.spawn_range
: number, maximum distance from the plane to spawn.weapons
: table, list of strings, weapon model names. (See the list of weapon models)armour
: number (0-100), amount of armor given to guards.accuracy
: number (0-100), level of accuracy for the guards.
GUARDS = {
models = {
"s_m_m_highsec_02",
"ig_fbisuit_01"
},
amount = 20,
spawn_range = 75.0,
weapons = {
"WEAPON_PISTOL"
},
armour = 50,
accuracy = 50
}
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