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On this page
  • LANGUAGE
  • DEFAULTKEY_CURSOR
  • RANGE
  • PEDESTRIAN
  • ENTITY_SPRITE
  • ENTITY_SPRITE_HOVER
  1. Target Menu

Configuration

You can edit the following variables in the file: config.lua

Last updated 1 year ago

LANGUAGE

The active locale name.

LANGUAGE = "en"

DEFAULTKEY_CURSOR

The key to show the cursor. ()

DEFAULTKEY_CURSOR = "LMENU"

RANGE

The range at which interactions can be triggered.

RANGE = 1.5

PEDESTRIAN

Toggle interactions on pedestrians. (If false, the indicators won't show)

PEDESTRIAN = true

ENTITY_SPRITE

The indicators' customization.

  • DICT: string, texture dictionary.

  • NAME: string, texture name.

  • WIDTH: number, indicator's width.

  • HEIGHT: number, indicator's height.

  • ROT: number (deg), indicator's rotation.

  • COLOR_R: integer (0-255), Red amount in RGBA.

  • COLOR_G: integer (0-255), Green amount in RGBA.

  • COLOR_B: integer (0-255), Blue amount in RGBA.

  • COLOR_A: integer (0-255), Alpha amount in RGBA.

ENTITY_SPRITE = {
    DICT = "mpfclone_common",
    NAME = "component_selector",
    WIDTH = 0.02,
    HEIGHT = 0.02*GetAspectRatio(false),
    ROT = 45.0,
    COLOR_R = 41,
    COLOR_G = 155,
    COLOR_B = 255,
    COLOR_A = 255
}

ENTITY_SPRITE_HOVER

The indicators' customization when hovered.

  • DICT: string, texture dictionary.

  • NAME: string, texture name.

  • WIDTH: number, indicator's width.

  • HEIGHT: number, indicator's height.

  • ROT: number (deg), indicator's rotation.

  • COLOR_R: integer (0-255), Red amount in RGBA.

  • COLOR_G: integer (0-255), Green amount in RGBA.

  • COLOR_B: integer (0-255), Blue amount in RGBA.

  • COLOR_A: integer (0-255), Alpha amount in RGBA.

ENTITY_SPRITE_HOVER = {
    DICT = "mpfclone_common",
    NAME = "decyphered_selector",
    WIDTH = 0.02,
    HEIGHT = 0.02*GetAspectRatio(false),
    ROT = 45.0,
    COLOR_R = 41,
    COLOR_G = 155,
    COLOR_B = 255,
    COLOR_A = 255
}
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