# Configuration

## LANGUAGE

The active locale name.

```lua
LANGUAGE = "en"
```

## DEFAULTKEY\_CURSOR

The key to show the cursor. ([See the list of keys](https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/))

```lua
DEFAULTKEY_CURSOR = "LMENU"
```

## RANGE

The range at which interactions can be triggered.

```lua
RANGE = 1.5
```

## PEDESTRIAN

Toggle interactions on pedestrians. (If false, the indicators won't show)

```lua
PEDESTRIAN = true
```

## ENTITY\_SPRITE

The indicators' customization.

* `DICT`: **string**, texture dictionary.
* `NAME`: **string**, texture name.
* `WIDTH`: **number**, indicator's width.
* `HEIGHT`: **number**, indicator's height.
* `ROT`: **number** (deg), indicator's rotation.
* `COLOR_R`: **integer** (0-255), Red amount in RGBA.
* `COLOR_G`: **integer** (0-255), Green amount in RGBA.
* `COLOR_B`: **integer** (0-255), Blue amount in RGBA.
* `COLOR_A`: **integer** (0-255), Alpha amount in RGBA.

```lua
ENTITY_SPRITE = {
    DICT = "mpfclone_common",
    NAME = "component_selector",
    WIDTH = 0.02,
    HEIGHT = 0.02*GetAspectRatio(false),
    ROT = 45.0,
    COLOR_R = 41,
    COLOR_G = 155,
    COLOR_B = 255,
    COLOR_A = 255
}
```

## ENTITY\_SPRITE\_HOVER

The indicators' customization when hovered.

* `DICT`: **string**, texture dictionary.
* `NAME`: **string**, texture name.
* `WIDTH`: **number**, indicator's width.
* `HEIGHT`: **number**, indicator's height.
* `ROT`: **number** (deg), indicator's rotation.
* `COLOR_R`: **integer** (0-255), Red amount in RGBA.
* `COLOR_G`: **integer** (0-255), Green amount in RGBA.
* `COLOR_B`: **integer** (0-255), Blue amount in RGBA.
* `COLOR_A`: **integer** (0-255), Alpha amount in RGBA.

```lua
ENTITY_SPRITE_HOVER = {
    DICT = "mpfclone_common",
    NAME = "decyphered_selector",
    WIDTH = 0.02,
    HEIGHT = 0.02*GetAspectRatio(false),
    ROT = 45.0,
    COLOR_R = 41,
    COLOR_G = 155,
    COLOR_B = 255,
    COLOR_A = 255
}
```


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